📓 3.0.0.31 Configuration Reference and Review of C# Conventions
In this lesson, we're going to review the C# style conventions that we've learned about so far. This lesson also includes a configuration and project structure reference that you can use in all of your future console app projects.
Style Conventions​
In order to become good programmers, we need to use a consistent coding style. When our code is consistent, we can focus on what the code does instead of how it's written. Errors are more apparent when debugging and it's easier to collaborate with other developers.
Here are some general C# coding guidelines to follow from the .NET docs:
Indentation and Spacing​
- Each brace should begin on a new line. This is called Allman Style. A single line statement block can go without braces but the block must be properly indented on its own line and must not be nested in other statement blocks that use braces.
- Avoid more than one empty line at any time. For example, do not have two blank lines between members of a type.
- Avoid free spaces. For example, avoid
if (someVar == 0) . . .
, where the dots mark the extra free spaces. - Be consistent in your use of indentation. At Epicodus, we use two spaces of indentation while the .NET documentation recommends four spaces of indentation. There are advantages to both approaches. One advantage of two spaces is that a line of code is less likely to run past the width of a text editor. An advantage of four spaces is that some developers believe it's easier to read. Ultimately, it's a matter of preference — and being consistent with the standards of your workplace. At Epicodus, use two spaces unless you and your pair agree to use four. (You may use either two or four on independent projects.)
Capitalization and Naming​
- Use PascalCase for:
- public field names
- public property names
- class names
- method names
- namespaces
- file names
- directory names
- Use lowerCamelCase for all method parameters and local variables.
- Prepend an underscore
_
and use lowerCamelCase for all private field names. - Namespace names should be separated by a period, as in
ShapeTracker.Models
orShapeTracker.UserInterfaceModels
.
Other Conventions​
- Always specify the visibility, even if it is the default. For example, we should say
private string Description
, notstring Description
. - Always declare the variable type, including if that type is a class. For example, we should use the code
Item newItem = new Item(...)
, since the type ofnewItem
isItem
. We should not use the codevar newItem = new Item(...)
since the type ofnewItem
isItem
. In general,var
is too vague and shouldn't be used. - Namespace imports should be specified at the top of the file, outside of namespace declarations, and should be sorted alphabetically.
- Semicolons are required after all statements.
Configuration and File Structure Reference​
C# console apps should follow certain naming conventions and file structure:
- There should be a parent directory named
ProjectName.Solution
. Our solution directory will contain our project's production directory, as well as a testing directory that we'll add in the next pre-work section.- While we don't have to use
ProjectName.Solution
, it's still common to have a parent directory named at leastProjectName
.
- While we don't have to use
- Within the parent directory we should include a
README.md
and.gitignore
. The.gitignore
should includeobj
andbin
, which are auto-generated files from the compilation process. - Within the parent directory, we'll add a subdirectory for the production code:
ProjectName
- Within the
ProjectName
subdirectory, we'll add the following files and folders:- Create a
ProjectName.csproj
file, which will contain our project's configurations and required resources. - Create a
Program.cs
file, which will contain our project's user interface logic as well as the entry point to our application. - Create a
Models
subdirectory, which will contain any business logic files.
- Create a
- When you are ready to create business logic files, they should be added to the
Models
subdirectory, and named in one of two ways:- After the class it contains, as in
Triangle.cs
contains aTriangle
class. - A plural name that generally represents the multiple classes that the file contains, as in
Helpers.cs
orBanners.cs
. - Include a
public
access modifier so the business logic file can be accessible to tests, which will live in a separate assembly. (We'll learn about testing in the next pre-work section.)
- After the class it contains, as in
This is standard naming convention and should be followed in all projects.
After following these steps, the directory should look like this:
ProjectName.Solution/
├── ProjectName/
│ ├── Models/
│ │ └── ClassName.cs
│ ├── ProjectName.csproj
│ └── Program.cs
├── .gitignore
└── README.md
Reminder: Commit Your .gitignore
First!​
This is a friendly reminder to make sure that you set up and commit your .gitignore
first after you initialize Git in your projects. Doing so ensures that you are ignoring the files you don't want saved to your remote GitHub repo first.
Your .gitignore
should look like this:
obj
bin
.csproj
Files​
Our .csproj
file is the "project file" and it lists project-wide configurations as well as all outside packages or dependencies our project requires. In this course section, our .csproj
files will contain the following boilerplate code:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Exe</OutputType>
</PropertyGroup>
</Project>
Build Folders​
The obj
and bin
folders are generated automatically when you run the command dotnet build
. The bin
directory contains our compiled output code. The obj
directory contains the resources our code needs.
These folders are always located in the same folder as your project (.csproj
) file.
ProjectName.Solution/
├── ProjectName/
│ ├── bin/
│ ├── Models/
│ │ └── ClassName.cs
│ ├── obj/
│ ├── ProjectName.csproj
│ └── Program.cs
├── .gitignore
└── README.md
We won't spend much time learning about these folders or look at their contents. Since these folders are auto-generated, we won't include them in project file/folder structure examples.
Code Files: User Interface Logic in Program.cs
​
Program.cs
contains our user interface logic as well as the entry point to our application, the static void Main()
method. Here's the boilerplate for Program.cs
:
namespace ProjectName
{
class Program
{
static void Main()
{
// UI code goes here.
}
}
}
The standard namespace name for our program's entry point is ProjectName
. However, we can give it a more specific namespace like ProjectName.UserInterface
or something else.
Note that Program.cs
does not need to be called Program.cs
, nor does the class name need to be Program
, however this is a very standard practice.
Code Files: Business Logic in the Models
subdirectory​
The Models
directory should contain all of our business logic files. We'll follow the practice of having one business logic class per file, but it's totally okay to include multiple classes within a single file.
The naming convention for business logic files and classes is for the name of the class to match the name of the file, as in Triangle.cs
contains the Triangle
class. We also need to include the public
access modifier for all classes that we want accessible to tests we write (which we'll learn about in the next pre-work section.)
namespace ProjectName.Models
{
public class ClassName
{
// Business Logic goes here.
}
}
The standard namespace name for all of our business logic files is ProjectName.Models
.
Organizing More Code Files​
If we want to organize more code files (UI and business logic), this is a good way to go:
- All business logic files go in the
Models/
directory. - Create a new subdirectory within the
ProjectName
directory calledUserInterfaceModels
(or something similar) and add all additional user interface files within that subdirectory. - It's convention for
Program.cs
, the entry point to our application, to remain in the root of the production directoryProjectName
.
Here's what the resulting file structure should look like this:
ProjectName.Solution/
├── ProjectName/
│ ├── Models/
| | ├── ClassName.cs
| | ├── ClassName.cs
│ │ └── ClassName.cs
| ├── UserInterfaceModels/
| | └── ClassName.cs
│ ├── ProjectName.csproj
│ └── Program.cs
├── .gitignore
└── README.md